Add fallback audio configurations for iOS
If primary audio config fails (OSStatus -50), automatically try: 1. videoChat mode (speaker default) 2. voiceChat mode (earpiece default) 3. minimal config (most compatible) Also make speaker output setting non-critical - call will work even if output can't be changed. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
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@ -50,32 +50,76 @@ export async function configureAudioForVoiceCall(): Promise<void> {
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}
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if (Platform.OS === 'ios') {
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// iOS-specific configuration
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// IMPORTANT: Use 'videoChat' mode instead of 'voiceChat' to enable speaker by default
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// voiceChat + defaultToSpeaker causes OSStatus error -50 on some iOS versions
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console.log('[AudioSession] Step 1: Setting Apple audio config...');
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await AudioSession.setAppleAudioConfiguration({
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audioCategory: 'playAndRecord',
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// Only use options that are safe with playAndRecord category
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// Removed 'defaultToSpeaker' - it conflicts with some iOS versions
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// Instead, using 'videoChat' mode which defaults to speaker
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audioCategoryOptions: [
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'allowBluetooth',
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'mixWithOthers',
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],
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// Use 'videoChat' instead of 'voiceChat' - it enables speaker by default
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audioMode: 'videoChat',
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});
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// iOS-specific configuration with fallback strategies
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// Try multiple configurations in order of preference
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console.log('[AudioSession] Step 2: Starting audio session...');
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const configs = [
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// Strategy 1: videoChat mode (speaker by default, no problematic options)
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{
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name: 'videoChat',
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config: {
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audioCategory: 'playAndRecord',
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audioCategoryOptions: ['allowBluetooth', 'mixWithOthers'],
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audioMode: 'videoChat',
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},
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},
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// Strategy 2: voiceChat mode (more compatible, but earpiece by default)
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{
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name: 'voiceChat',
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config: {
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audioCategory: 'playAndRecord',
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audioCategoryOptions: ['allowBluetooth', 'mixWithOthers'],
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audioMode: 'voiceChat',
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},
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},
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// Strategy 3: Minimal config (most compatible)
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{
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name: 'minimal',
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config: {
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audioCategory: 'playAndRecord',
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audioCategoryOptions: [],
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audioMode: 'default',
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},
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},
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];
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let configSuccess = false;
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let lastError: any = null;
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for (const { name, config } of configs) {
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try {
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console.log(`[AudioSession] Trying ${name} configuration...`);
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await AudioSession.setAppleAudioConfiguration(config);
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console.log(`[AudioSession] ${name} configuration succeeded!`);
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configSuccess = true;
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break;
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} catch (err) {
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console.warn(`[AudioSession] ${name} config failed:`, err);
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lastError = err;
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// Continue to next strategy
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}
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}
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if (!configSuccess) {
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console.error('[AudioSession] All iOS configurations failed!');
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throw lastError || new Error('All audio configurations failed');
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}
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console.log('[AudioSession] Starting audio session...');
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await AudioSession.startAudioSession();
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console.log('[AudioSession] Step 3: Setting default output to speaker...');
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await AudioSession.configureAudio({
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ios: {
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defaultOutput: 'speaker',
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},
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});
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// Try to set speaker output (non-critical, don't throw on failure)
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try {
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console.log('[AudioSession] Setting default output to speaker...');
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await AudioSession.configureAudio({
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ios: {
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defaultOutput: 'speaker',
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},
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});
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} catch (outputErr) {
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console.warn('[AudioSession] Could not set speaker output:', outputErr);
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// Continue anyway - audio will work, just maybe on earpiece
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}
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} else if (Platform.OS === 'android') {
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// Android-specific configuration
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// IMPORTANT: Using 'music' stream type to force output to speaker
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